Online events soar but on-field participation takes a hit at Tech Tatva 20163 min read
Manipal: Tech Tatva, Manipal Institute of Technology’s (MIT) annual technical festival, ended with a drop in on-field participation in technical events, in comparison to previous years. The introduction of delegate cards for students was cited as one of the main reasons for the decrease in participation.
Online events, however, continued to maintain the interest of students. “This year the online events organised by Tech Tatva had more number of participants than the real events, participant count ranges from 300-400 for online events, whereas events that are happening in various classrooms, only see a participation 30-40 people. This I feel is happening because, for the online events, the participants didn’t have to pay anything, whereas for the main events, the participants had to pay for both the workshop as well as the event”, Chinmay Nirvaskar, Category Head of ‘Hack it Out’ said.
The event organisers of few key events of Tech Tatva too made similar observations. The event ‘Mazer Laser’, an event to test the participant’s creativity, with the use of an aquarium filled with water, prisms, mirrors, and lasers, which saw a whooping participation of around 110 members last year, this time had only around 60-70 participants. “In a way the participation was less this time, than compared to the previous years. This is my third year in Tech Tatva and this is the lowest participation I have seen. We have only 33 teams this time and mainly most of them are from the first years,” said Priyankar Lal, event head of ‘Mazer Laser.”
‘Metropolis Wizard’, a planning event, where students, had to invest and buy shares, took place in Academic Block- 1. In this game, each team bought shares and then made a design of city a city, keeping within the parameters set by the organisers, and based on whoever designed the best city, the prize was awarded accordingly. “ Last year the participation for this event was higher”, added Parul Bhatia, Supporting Head of the event.
Meanwhile, ‘Hack it Out,’ a hacking based event, which judged the participation on four stages took place In the Academic Block-3. This event required the participants to crack into the college Wi-Fi, connect their laptop to it, then retrieve certain files, and crack open their passwords to find out the actual name of the event. The Category Head of this event, Chinmay Nivsarkar, stated that, “I have a very strong feeling, no one is going to complete this event, because the difficulty level of this game is high, thus we have kept this game in various stages, so as to judge which team reaches the highest stage.”
An organiser offered his views on the reduction in on-field participation. “We increase the price of the delegation cards every year, and this year it was placed at Rs. 200, I believe that apart from the delegation card price, this time the event wasn’t publicised well enough, with comparison to last year’s event. We should have been active with publicity and creative with events. People were ready,” Nakul Chodha, the Category Head for Kraftwagen said. People in the student community however held a different view. “The delegate cards were too expensive and were not priced in accordance to student’s budget,” stated Ruthvik Nakka, a first year Chemical Engineering student of MIT.
Paint Ball and other gaming events turned out to be a major attraction for students. The gaming section contained games such as, ‘Counter Strike’, ‘Call of Duty’, ‘FIFA’ (which saw the largest participation), DOTA-2, and Need for Speed’’.